Beat the clock, keep your combo alive, bank the XP. Tip: on a keyboard press 1-4 to answer and Enter for the next question.
Long wicks, missing wicks and the fill that follows.
Where the stops sit and why price goes and gets them.
Why the third and fourth touch is built for retail — and breaks.
False breaks, failed retests and the confirmation that matters.
The bait before the real level, and why the block 'almost' works.
Turning the trap into an entry, a stop and a target.
Why the trap works on people, not charts.